POWER-UPS
Power-Ups sit on top of normal fantasy scoring. The Power-Ups you own stay yours from week to week. Pick them before this week's deadline. You don't play Power-Ups during the games. Pick them before the deadline and we apply them when the week is scored.
POWER-UP CATEGORIES
Cards come in 4 types. Each card is played before it locks (usually its player's kickoff) unless it says otherwise.
BOOST(10)
Add points to one of your starters. Pick the player before the deadline.
ATTACK(8)
Take points off one of your opponent's starters.
DEFENSE(3)
Protect your starters from incoming attacks. Blocks and wastes show in the Power-Ups tab of your matchup.
TEAM(5)
Team-wide modifiers on your roster or your opponent's lineup โ smaller per-player swings, broader impact.
Want these powers in your own matchup?
Create your account, pick up Power-Ups, and play them before the deadline each week.
POWER-UP CATALOG
26 cards you can play this season. If your league weights by standings, teams in the bottom third get one extra Power-Up each week. Your commissioner picks how cards are handed out (dealt at random, or bid for in an auction).
Want to play these in a league? Join free โ
HOW IT WORKS
Pick the ones you want this week. Not feeling it? Save them for another week. We apply them when the week is scored, not during live games.
You pick some up
You pick up new ones as the season goes, and play the ones you want each week.
They stay yours
The Power-Ups you own stay yours from week to week. Anything you don't play stays yours, unless a league rule expires it.
Pick what you're playing
Pick them before this week's deadline. Choose a player when the card asks: one of yours for boosts and shields, one of theirs for attacks.
Then they're set
In most leagues each card locks when its player's game kicks off, like your lineup; a card without a player locks at the week's first kickoff. Some leagues use one deadline for every card. Once a card locks you can't change it. Special Power-Ups follow whatever the card says.
We apply them
You don't play Power-Ups during the games. Pick them before the deadline and we apply them when the week is scored. The matchup shows what each card did: the points it moved, the shield that stopped it, or why it did nothing.
Whatever's left is still yours
Play them now or save them for later. Your league can cap how many you hold or expire old ones.
POWER-UPS THIS WEEK
These are the ones you're playing this week. After the deadline, the matchup shows how each one turned out. The examples below use real card names.
Heads up: if a player you targeted with a boost or shield has no stats that week, the Power-Up is wasted. It does not transfer. Check inactive reports before lock.
STRATEGY TIPS
SAVE OR SPEND
Play them now or save them for later.
PICK BEFORE THE DEADLINE
Pick them before this week's deadline.
STACK BOOSTS ON CEILINGS
Percentage boosts matter most on your highest-scoring starter. Target the player with the biggest projected week.
SHIELD YOUR ANCHOR
If you have a clear top scorer, rivals may attack them. A shield stops the first attack that comes. If nobody attacks, it's used up anyway.
TEAM MODIFIERS = STEADY VALUE
Team-wide boosts spread value across your lineup โ strong when you do not have one obvious single-target stud.
SPECIAL ONES DON'T SCORE
A roster-swap card opens Add Players. It costs you a charge and adds nothing to your score.
FAQ
Ready to play Fantasy Blitz?
Create your free account and start using Power-Ups in your league.