FANTASY BLITZ ยท LEAGUE GUIDE

POWER-UPS

Power-Ups sit on top of normal fantasy scoring. The Power-Ups you own stay yours from week to week. Pick them before this week's deadline. You don't play Power-Ups during the games. Pick them before the deadline and we apply them when the week is scored.

YOU CAN HOLD
10
unplayed ones keep for later
PLAY EACH WEEK
5
scoring Power-Ups per week
WHEN
BEFORE LOCK
pick them before kickoff
IN THE GAME
26
all playable this season

POWER-UP CATEGORIES

Cards come in 4 types. Each card is played before it locks (usually its player's kickoff) unless it says otherwise.

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BOOST(10)

Add points to one of your starters. Pick the player before the deadline.

๐Ÿ’ฅ

ATTACK(8)

Take points off one of your opponent's starters.

๐Ÿ’‚

DEFENSE(3)

Protect your starters from incoming attacks. Blocks and wastes show in the Power-Ups tab of your matchup.

โšก

TEAM(5)

Team-wide modifiers on your roster or your opponent's lineup โ€” smaller per-player swings, broader impact.

Want these powers in your own matchup?

Create your account, pick up Power-Ups, and play them before the deadline each week.

POWER-UP CATALOG

26 cards you can play this season. If your league weights by standings, teams in the bottom third get one extra Power-Up each week. Your commissioner picks how cards are handed out (dealt at random, or bid for in an auction).

BOOST
๐ŸŽฏ
CHARGE SHOT
If your Starter scores a touchdown this week, add +4 bonus points.
+4 IF TD
๐Ÿ’ฅ
FINAL IMPACT ORB
If this Starter finishes as your top scorer, add +7 points.
+7 IF TOP
๐Ÿ”ฅ
FLAME COMBO
Add +1 point for every touchdown your Starter scores this week.
+1 ยท PER TD
๐Ÿฆ…
MACH BOOST
+30% to one WR, RB, or FLEX Starter's points this week.
+30% ยท WR/RB/FLEX
๐Ÿชž
MIRROR COPY
Starter copies 25% of your highest-scoring Starter's points.
25% MIRROR
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OVERDRIVE
+50% to one of your Starters' points this week.
+50% PTS
๐Ÿช‚
RESCUE PAD
If a Starter scores below projection, add +6 rescue points.
+6 RESCUE
โญ
STAR POWER
+5 flat points to one of your Starters this week.
+5 PTS
โšก
TURBO BOOST
+20% to one of your Starters' points this week.
+20% PTS
โšก
VOLT SURGE
+3 points per TD by your Starter โ€” up to +9 max.
+3 ยท PER TD ยท MAX 9
ATTACK
๐ŸŒ‘
BLACKOUT
Block every Power-Up bonus on one opponent Starter this week.
ZERO BONUS
โ„
FREEZE RAY
Freeze one opponent Starter: no boost played on them this week counts.
NO BOOSTS
๐Ÿ”จ
HAMMER AMBUSH
โˆ’2 points per turnover by opponent Starter โ€” up to โˆ’8.
โˆ’2 ยท PER TO ยท MAX 8
๐Ÿ‘ป
PHANTOM DRAIN
Steal 20% of an opponent Starter's points and hand them to your top scorer.
STEAL 20%
๐Ÿ“‰
PRESSURE SNAP
โˆ’4 points if the opponent Starter scores under projection.
โˆ’4 UNDER PROJ
๐Ÿ’ฅ
SABOTAGE
Drain 15% of one opponent Starter's points this week.
โˆ’15% PTS
๐Ÿ”จ
THE ENFORCER
โˆ’6 flat points to one opponent Starter this week.
โˆ’6 PTS
โ˜
TOXIC CLOUD
โˆ’5 flat points to an opponent TE, FLEX, or D/ST.
โˆ’5 PTS
DEFENSE
โšœ
AEGIS BLESSING
Auto-block one incoming team-wide Attack this week.
BLOCK 1 TEAM HIT
๐Ÿ›ก
SHIELD
Absorbs the next Attack played against your team this week.
ABSORB 1
๐Ÿ’‚
THE BODYGUARD
Block one targeted Attack against a Starter on your Roster.
BLOCK 1 ATTACK
TEAM
๐Ÿ“ฃ
COMEBACK RALLY
If you trail in projections at lock, gain +8 comeback points.
+8 IF TRAILING
โšก
FAST BREAK
+4% to your team's total score this week.
+4% ยท TEAM
๐ŸŽฏ
LOCK-ON MISSILE
Auto-strike: โˆ’10% points from the opponent's top-projected non-QB Starter.
โˆ’10% PTS
๐Ÿ›ข
OIL SLICK
โˆ’3% to the opponent team's total score this week.
โˆ’3% TEAM
๐Ÿ“
VECTOR FORMATION
Your top 3 scorers each gain +2 points.
+2 ยท TOP 3

Want to play these in a league? Join free โ†’

HOW IT WORKS

Pick the ones you want this week. Not feeling it? Save them for another week. We apply them when the week is scored, not during live games.

1
EVERY WEEK

You pick some up

You pick up new ones as the season goes, and play the ones you want each week.

2
YOURS

They stay yours

The Power-Ups you own stay yours from week to week. Anything you don't play stays yours, unless a league rule expires it.

3
BEFORE KICKOFF

Pick what you're playing

Pick them before this week's deadline. Choose a player when the card asks: one of yours for boosts and shields, one of theirs for attacks.

4
DEADLINE

Then they're set

In most leagues each card locks when its player's game kicks off, like your lineup; a card without a player locks at the week's first kickoff. Some leagues use one deadline for every card. Once a card locks you can't change it. Special Power-Ups follow whatever the card says.

5
SCORED

We apply them

You don't play Power-Ups during the games. Pick them before the deadline and we apply them when the week is scored. The matchup shows what each card did: the points it moved, the shield that stopped it, or why it did nothing.

6
NEXT WEEK

Whatever's left is still yours

Play them now or save them for later. Your league can cap how many you hold or expire old ones.

POWER-UPS THIS WEEK

These are the ones you're playing this week. After the deadline, the matchup shows how each one turned out. The examples below use real card names.

THIS WEEK ยท EXAMPLE
โณ LOCKED
1
๐Ÿš€
OVERDRIVE
โ†’ Your RB1 starter
+50% PTS
+4.0
2
โญ
STAR POWER
โ†’ Your RB1 starter
+5 PTS
BLOCKED BY SHIELD
3
โšก
TURBO BOOST
โ†’ Your RB1 starter
+20% PTS
IN

Heads up: if a player you targeted with a boost or shield has no stats that week, the Power-Up is wasted. It does not transfer. Check inactive reports before lock.

STRATEGY TIPS

๐Ÿ“ฆ

SAVE OR SPEND

Play them now or save them for later.

โฐ

PICK BEFORE THE DEADLINE

Pick them before this week's deadline.

๐ŸŽฏ

STACK BOOSTS ON CEILINGS

Percentage boosts matter most on your highest-scoring starter. Target the player with the biggest projected week.

๐Ÿ›ก

SHIELD YOUR ANCHOR

If you have a clear top scorer, rivals may attack them. A shield stops the first attack that comes. If nobody attacks, it's used up anyway.

๐Ÿ“ฃ

TEAM MODIFIERS = STEADY VALUE

Team-wide boosts spread value across your lineup โ€” strong when you do not have one obvious single-target stud.

๐Ÿ”

SPECIAL ONES DON'T SCORE

A roster-swap card opens Add Players. It costs you a charge and adds nothing to your score.

FAQ

You own Power-Ups all season. Each week you can play a few of them. Playing one uses a charge. Anything you don't play stays yours, unless a league rule expires it. Your league can cap how many you hold or expire old ones โ€” ask your commissioner.
You don't play Power-Ups during the games. Pick them before the deadline and we apply them when the week is scored.
It's wasted. It doesn't move to another player and you don't get the charge back. The matchup says so.
Before it locks, it stays with him while he starts, in any starting spot. Bench, drop or trade him and it stays in his spot for whoever takes it, if that player can still take it. Otherwise it goes back to your Power-Ups. Once it locks, it doesn't move.
A number like +4.0 or โˆ’6.0 is the points the card moved. "Stopped" means your card blocked one of theirs. "Blocked by" means their shield stopped yours. "Not needed" is a shield nobody attacked. "No effect" means the card played but had nothing to change, like a touchdown bonus with no touchdown. "Wasted" means the player has no stats recorded that week, or no player was picked. "Didn't count" means a league rule or a Freeze Ray turned it away. Every card is used up once it's played.
Not before the card locks, unless your league shows everything. By default you see the mix: how many attacks, boosts and shields they have in play, not which ones or who they're aimed at. Some leagues show nothing at all. Each card is shown to everyone once it locks.
These are the ones you're playing this week. Everything else you own is waiting for a later week.
They use a charge and open a move instead of changing points โ€” a waiver swap, say. Pick them before the deadline unless the card says otherwise.
Yes. A well-timed boost, attack or shield can swing a close week.

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Create your free account and start using Power-Ups in your league.

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