FANTASY BLITZ · LEAGUE GUIDE

POWER-UPS

Power-ups are a second axis on top of normal fantasy scoring. Your inventory carries over week to week. Deploy before matchup lock. Power-ups are not played during live games. You set them up once before lock; the engine applies effects when scores finalize.

Build your first loadout in minutes

Sign up, join a league, and deploy power-ups from your inventory before matchup lock.

INVENTORY CAP
5
default — unused cards carry over
LOADOUT SLOTS
4
scoring slots per week
TIMING
PRE-LOCK
deploy before kickoff
IN CATALOG
54
41 deployable now · 1 utility

POWER-UP CATEGORIES

Cards are grouped by registry category (7 types in the live catalog). Each card deploys before matchup lock unless noted as utility.

🌟

BOOST(12)

Buff one of your starters before lock. Effects apply to final scores when the week finalizes.

💥

ATTACK(11)

Debuff an opponent starter before lock. Drag down their ceiling when scores finalize.

🧪

DEFENSE(4)

Protect your starters from incoming attacks. Blocks and wastes show on the matchup timeline.

TEAM(11)

Team-wide modifiers on your roster or your opponent's lineup — smaller per-player swings, broader impact.

MATCHUP(1)

Matchup-level rules that change how the week plays out (for example lineup freeze).

🔁

UTILITY(1)

Utility cards consume a charge and open a roster action (such as a post-lock waiver swap) instead of scoring.

POWER-UP(1)

Specialized effects that do not fit a single scoring lane — see each card.

Want these powers in your own matchup?

Create your account, collect inventory grants, and deploy before lock each week.

POWER-UP CATALOG

41 fully-wired cards you can deploy now — part of the 54-card Power-Up catalog you can browse and rank in-app. Standings-weighted grants may favor lower-ranked teams — your commissioner sets assignment mode (random or auction).

BOOST
🔥
BURST MODE
+12% projected points to all of your WRs this week.
+12% PROJ · WR
📈
CRUNCH TIME
+60% projected points — but only counts in Q4.
+60% · Q4 ONLY
🎯
HIGHLIGHT REEL
Double a Starter's longest single play of the week.
2× LONGEST
🌟
HOT HAND
Captain one Starter — their points count for 1.5× this Matchup.
1.5× MULTI
📣
HYPE WAVE
+10% bonus points on every TD your team scores this weekend.
+10% · PER TD
🪙
LUCKY COIN
Re-roll one of your Starter's final scores — higher result wins.
RE-ROLL 1
👑
MVP CROWN
Last week's top scorer gets a +10 point floor this week.
+10 PTS FLOOR
🪂
RESCUE PAD
If a Starter scores below projection, add +6 rescue points.
+6 RESCUE
STAR POWER
+5 flat projected points to one Starter this week.
+5 PTS
TURBO BOOST
+20% projected points to one of your Starters this week.
+20% PROJ
🔐
VAULT
Lock in your projected total as your floor — no downside variance.
FLOOR = PROJ
VOLT SURGE
+3 points per TD by your Starter — up to +9 max.
+3 · PER TD · MAX 9
ATTACK
🌀
BENCH WARP
Send one opponent Starter to the bench for this Matchup.
BENCH 1 STARTER
🧠
MIND GAMES
Opponent QB loses −2 points per TD pass thrown this week.
−2 PTS · PER TD
👻
PHANTOM DRAIN
Steal 20% of an opponent Starter's score for one of your Starters.
STEAL 20%
📉
PRESSURE SNAP
−4 points if the opponent Starter scores under projection.
−4 UNDER PROJ
💀
Reset Protocol
Arcade reset protocol. Effect: Reset one opponent player's added bonus power-up points to zero.
RESET PROTOCOL
🚩
ROUGHING PENALTY
−3 flat points to one opponent Starter this week.
−3 PTS
💥
SABOTAGE
Drain −15% projected points from one opponent Starter.
−15% PROJ
📺
SCREEN GLITCH
Strip all bonus scoring from one opponent Starter — base points only.
BASE ONLY
💀
Shadow Glitch
Arcade shadow glitch. Effect: Target player keeps normal score, but all touchdown bonuses are cut in half.
SHADOW GLITCH
📡
STATIC JAM
Opponent D/ST is locked at zero points this week.
OPP D/ST = 0
TOXIC CLOUD
−5 flat points to an opponent TE, FLEX, or D/ST.
−5 PTS
DEFENSE
AEGIS
All Starters get +5% projected and immunity for the entire week.
+5% · ALL · IMMUNE
🪞
COUNTERSPELL
Reflect the first Attack received back at the opponent.
REFLECT 1
🧪
QUARANTINE
All your Starters are immune to debuffs this week.
IMMUNE · ALL
🛡
SHIELD
Absorbs the next Attack targeted at one of your Starters.
ABSORB 1
TEAM
🎱
CHAOS ORB
Two random opponent Starters each lose 4 projected points.
−4 · ×2 RANDOM
🎲
DOUBLE DOWN
Double the effect of one other Power-Up you deployed this week — single target only.
2× ONE POWER-UP
🔋
ENERGY DRAIN
Opponent loses 10% of all Power-Up bonus scoring this week.
−10% PU BONUS
🔥
HEAT-SEEKER
−10% projected points to one opponent Starter.
−10% PROJ
🎯
LOCK-ON MISSILE
−10% projected points to opponent's top non-QB Starter.
−10% PROJ
🛢
OIL SLICK
−3% to opponent team projected score this week.
−3% TEAM
🍄
PIXEL RALLY
Your first 4 Starters each gain +3 projected points.
+3 · FIRST 4
🚀
ROCKET PANIC
Opponent's top 3 Starters each lose 2 projected points.
−2 · TOP 3
ROSTER TUNE
+6% projected points to every Starter on your Roster this week.
+6% PROJ · ALL
🌫
SMOKE SCREEN
Hide your Lineup from opponents until lock time.
HIDDEN · TIL LOCK
📐
VECTOR FORMATION
Your top 3 Starters each gain +2 projected points.
+2 · TOP 3
MATCHUP
Freeze
Lock lineup movement after first kickoff.
LOCK
UTILITY
🔁
BLITZ SWAP
Swap one bench player into your Lineup after lock — one time use.
1 SWAP · POST-LOCK
POWER-UP
Guardian Saddle
Arcade armor mode. Effect: Player can absorb 50% of a debuff and still score normally.
GUARDIAN SADDLE

Utility: BLITZ SWAP — consume a charge and open roster actions rather than scoring.

Want to deploy in a league? Join free →

HOW IT WORKS

Your inventory carries over week to week. Deploy from owned Power-Ups before matchup lock. Effects resolve when the week finalizes, not during live games.

1
WEEKLY

Receive weekly grants

Weekly grants add new Power-Ups to your inventory.

2
INVENTORY

Own your inventory

Your inventory carries over week to week. Unused Power-Ups stay in your inventory unless a league rule expires them.

3
PRE-LOCK

Deploy to Active Loadout

Deploy before matchup lock. Your Active Loadout is week-specific. Pick targets: your starter for boosts and shields, an opponent starter for attacks.

4
LOCK

Matchup locks

After the first kickoff, your Active Loadout cannot change. Utility cards that open waivers still follow each card's lock rules.

5
FINALIZE

Resolve at finalization

Power-ups are not played during live games. You set them up once before lock; the engine applies effects when scores finalize. Outcomes appear as fired, blocked, or wasted on the matchup timeline.

6
NEXT WEEK

Carry forward

Use them now or save them for later. Inventory persists unless your league's carryover or expiration policy removes cards.

ACTIVE LOADOUT

Your Active Loadout is week-specific. After lock, the matchup timeline shows how each deployed card resolved — sample cards below use registry names and timeline copy.

ACTIVE LOADOUT · EXAMPLE
⏳ LOCKED
1
🌟
HOT HAND
→ Your RB1 starter
1.5× MULTI
FIRED ✓
2
STAR POWER
→ Your RB1 starter
+5 PTS
BLOCKED
3
TURBO BOOST
→ Your RB1 starter
+20% PROJ
QUEUED
4
🔁
BLITZ SWAP
→ Opens waiver action after deploy
1 SWAP · POST-LOCK
WASTED

Heads up: if a player you targeted with a boost or shield did not play, the power-up is wasted — it does not transfer. Check inactive reports before lock.

Get tactical with your own lineup

Sign up now to deploy from inventory before matchup lock each week.

STRATEGY TIPS

📦

SAVE OR SPEND

Use them now or save them for later.

DEPLOY BEFORE LOCK

Deploy before matchup lock.

🎯

STACK BOOSTS ON CEILINGS

Percentage boosts matter most on your highest-scoring starter. Target the player with the biggest projected week.

🛡

SHIELD YOUR ANCHOR

If you have a clear top scorer, rivals may attack them. A shield can turn their attack into a blocked or wasted slot.

📣

TEAM MODIFIERS = STEADY VALUE

Team-wide buffs spread value across your lineup — strong when you do not have one obvious single-target stud.

🔁

UTILITY ≠ SCORING

Utility cards like roster swaps spend inventory to open waivers; they do not add matchup points on their own.

FAQ

Your inventory carries over week to week. Unused Power-Ups stay in your inventory unless a league rule expires them. Your league may cap inventory or expire old cards — check commissioner settings.
Power-ups are not played during live games. You set them up once before lock; the engine applies effects when scores finalize.
The power-up is wasted — it does not transfer to another player and you do not get the charge back. The matchup timeline marks the slot as wasted.
Depends on your league visibility setting. You may see only the type ("Attack queued") or full detail including targets.
Your Active Loadout is week-specific. You deploy owned cards from inventory into that loadout before matchup lock; it is separate from cards you keep in inventory.
Utility cards consume a charge and redirect you to a roster action (for example a waiver swap) instead of changing matchup points. They still deploy before lock unless the card says otherwise.
Yes. Power-ups are a second axis on top of normal fantasy scoring — well-timed boosts, attacks, and shields can swing a close week after finalization.

Ready to deploy? Open Gameplan from the Power-Ups hub and set your Active Loadout before matchup lock.

Open your Gameplan

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FANTASY BLITZ · POWER-UP GUIDE · START FREE