FANTASY BLITZ · LEAGUE GUIDE

POWER-UPS

Every week, you get a fresh hand of 8 power-ups to swing your matchup. Boost your studs, sabotage your rival, shield your stars, or pump your whole squad. Here's the playbook.

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PER WEEK
8
power-ups assigned
LOADOUT SLOTS
4+1
main + MNF slot
LOCK TIME
SUN
first kickoff
CATEGORIES
4
boost · attack · defense · team

THE 4 CATEGORIES

Every power-up belongs to one of four categories. Each plays a different role in your weekly arsenal.

BOOST

Increase the points one of your starters scores. Stack on top performers to magnify their week.

🎯

ATTACK

Debuff an opponent starter. Hit their stud QB or top WR to drag down their ceiling.

🛡

DEFENSE

Shield one of your players from incoming attacks. Protect your studs from rival sabotage.

🔥

TEAM BUFF

Affect your whole roster (or your opponent's). Smaller per-player effect, but it hits everyone.

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POWER-UP CATALOG

Tier ratings reflect strength. Higher-tier power-ups show up more often when your team is lower in the standings — the league self-balances.

BOOST
Double Dash
Boost one starter by 50% of their base score.
BOOST
Hot Streak
Add +5 points to one starter.
BOOST
Turbo Capsule
Arcade turbo boost. Effect: +20% points for one player.
BOOST
Flame Combo
Arcade combo burst. Effect: +1 point per touchdown for that player.
BOOST
Rescue Tailspin
Arcade rescue mode. Effect: If the player scores below projection, add +6 rescue points.
BOOST
Cape Feather
Arcade air combo. Effect: +25% big-play bonus on receptions or rushes over your bonus threshold.
BOOST
Charge Shot
Arcade charge cannon. Effect: If the player scores a touchdown, add another +4 bonus.
BOOST
Victory Spark
Arcade relic spark. Effect: Flat +5 points and cannot be reduced below base score.
BOOST
Mach Boost
Arcade mach lane. Effect: +30% points if used on a WR or RB only.
BOOST
Final Impact Orb
Arcade final hit. Effect: If the player becomes your highest scorer, add +7 more points.
BOOST
Mirror Copy
Arcade mirror protocol. Effect: Player copies 25% of your highest-scoring starter's points.
BOOST
Volt Surge
Arcade volt mode. Effect: +3 points for every touchdown scored by that player up to +9 max.
BOOST
ATTACK
🎯
Slipstream Trap
Arcade slipstream trap. Effect: -15% points for one opposing player.
ATTACK
🎯
Screen Glitch
Arcade screen glitch. Effect: Remove all bonus scoring from one player. Base points only.
ATTACK
🎯
Pressure Snap
Arcade pressure trap. Effect: Subtract 4 points if the player scores under projection.
ATTACK
🎯
Freeze Ray
Arcade freeze ray. Effect: Player cannot receive any buff this week.
ATTACK
🎯
Reset Protocol
Arcade reset protocol. Effect: Reset one opponent player's added bonus power-up points to zero.
ATTACK
🎯
Toxic Cloud
Arcade toxic cloud. Effect: -5 flat points to a TE, FLEX, or DST. Good for matchup chaos.
ATTACK
🎯
Phantom Drain
Arcade phantom drain. Effect: Steal 20% of that player's score and add it to one of your starters.
ATTACK
🎯
Stasis Dust
Arcade stasis cloud. Effect: Cap target player's total bonus from power-ups at zero this week.
ATTACK
🎯
Hammer Ambush
Arcade ambush mode. Effect: Target player loses 2 points for each turnover or fumble event up to -8.
ATTACK
🎯
Heavy Bonk
Arcade heavy hit. Effect: Flat -6 points to one opposing starter.
ATTACK
🎯
Shadow Glitch
Arcade shadow glitch. Effect: Target player keeps normal score, but all touchdown bonuses are cut in half.
ATTACK
DEFENSE
🛡
Invincibility Core
Arcade invincibility mode. Effect: Ignore one negative power-up played against this player.
DEFENSE
🛡
Guardian Saddle
Arcade armor mode. Effect: Player can absorb 50% of a debuff and still score normally.
DEFENSE
🛡
Aegis Shield
Arcade shield wall. Effect: Block one targeted nerf on this player only.
DEFENSE
🛡
Aegis Blessing
Arcade blessing mode. Effect: One team-wide debuff against you is blocked automatically.
DEFENSE
🛡
Shield
Block one incoming negative power-up.
DEFENSE
TEAM BUFF
🔥
Team Nitro
Arcade nitro lane. Effect: +4% to total team score.
TEAM BUFF
🔥
Vector Formation
Arcade vector formation. Effect: Your top 3 scorers each gain +2 points.
TEAM BUFF
🔥
Pixel Rally Rush
Arcade rally mode. Effect: First 4 valid starters gain +3 points each.
TEAM BUFF
🔥
Smash Momentum
Arcade comeback mode. Effect: If you trail in projections at lock, gain +8 comeback points.
TEAM BUFF
🔥
Lock-On Missile
Arcade lock-on missile. Effect: Target opponent's highest projected non-QB starter for -10%.
TEAM BUFF
🔥
Oil Slick
Arcade oil slick. Effect: Opponent team score -3%.
TEAM BUFF
🔥
Rocket Panic
Arcade rocket panic. Effect: Opponent's top 3 scorers each lose 2 points.
TEAM BUFF
🔥
Chaos Orb
Arcade chaos orb. Effect: Randomly nerf 2 opposing starters by -4 each.
TEAM BUFF
🔥
Energy Drain
Arcade energy drain. Effect: Opponent loses 10% of all bonus power-up scoring.
TEAM BUFF
🔥
Shadow Zone Curse
Arcade shadow zone. Effect: Opponent cannot play any additional buff after this resolves.
TEAM BUFF
🔥
Heat-Seeker
Arcade heat-seeker strike. Reduce opponent's top non-QB starter by 10%.
TEAM BUFF
🔥
Freeze
Lock lineup movement after first kickoff.
TEAM BUFF

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HOW TO USE

The weekly cycle: get your pool, build your loadout, lock in, then watch them resolve live.

1
TUE — POOL DROPS

Receive Your Weekly 8

Each Tuesday, your team gets a fresh pool of 8 power-ups assigned automatically. The mix is weighted by standings — last place gets a slightly stronger pull.

2
TUE–SAT — BUILD

Build Your Loadout

Pick up to 4 power-ups from your pool and slot them into your loadout. Assign each one a target — your own player for boosts and shields, an opponent starter for attacks.

3
SUN — LOCK

Lock at First Kickoff

Loadouts lock at the first Sunday kickoff. After that, no edits. Anything still unselected from your weekly 8 either rolls to your stash or expires.

4
SUN — RESOLVE

Watch The Battle Unfold

Power-ups fire automatically as your players score. Boosts pump your stud. Attacks land — unless your rival shielded that player.

5
MON — MNF SLOT

Reassign for Monday Night

You get one bonus MNF slot that re-opens before Monday Night Football kicks. Adjust based on Sunday's outcomes.

BUILDING YOUR LOADOUT

Here's what a locked loadout looks like in the Battle Arena. Each slot shows the power-up, its target, and live status.

YOUR LOADOUT · WEEK 14
⏳ LOCKED
1
Double Dash
→ Justin Jefferson · WR1
FIRED ✓
2
🎯
Lock-On Missile
→ Tyreek Hill (rival)
FIRED ✓
3
🛡
Aegis Shield
→ Christian McCaffrey · RB1
BLOCKED ATTACK
4
🔥
Flame Combo
→ Whole starting lineup
QUEUED
🎯
Lock-On MissileMNF
→ assign before Monday kickoff
ARMED

Heads up:if a player you targeted with a boost or shield ends up DNP (didn't play), the power-up is wasted — it doesn't transfer. Always have a Plan B target in mind.

Get tactical with your own lineup

Sign up now to deploy boosts, attacks, and shields in live matchups.

STRATEGY TIPS

🎯

STACK BOOSTS ON CEILINGS

+30% on a 25-point stud is +7.5 pts. The same boost on a 10-point flex is only +3. Always boost your highest-projected player.

🛡

SHIELD YOUR ANCHOR

If you have a clear top-1 player, expect rivals to attack them. A shield turns their attack into a wasted slot.

DON'T SAVE THEM

Your weekly 8 reset every Tuesday. Unused power-ups expire. Use 'em or lose 'em (unless you have a stash slot open).

🔥

TEAM BUFFS = INSURANCE

+8% across your whole lineup is steady, low-variance value. Great when you don't have one obvious stud to single-target.

🎲

BAIT THE SHIELD

If your rival only has 4 slots, target their 2nd-best player with an attack. They likely shielded their #1 — your hit lands clean.

SAVE 1 SLOT FOR MNF

The Monday Night slot is your comeback button. Watch Sunday play out, then deploy where it matters most.

FAQ

The power-up is wasted — it doesn't transfer to another player and you don't get it back. The Battle Arena marks the slot as WASTED. Always pick a target you're confident is starting.
Depends on your league's visibility setting. By default you see the type ("ATTACK queued") but not the specific power-up or target. Some leagues run blind mode or full mode.
If your league has trades enabled — yes. Go to the Power-Ups tab and propose a 1-for-1 swap (or a gift). Power-ups already locked into your loadout can't be traded mid-week.
A seasonal bench that survives weekly resets. Power-ups you don't use auto-save to your stash before they expire (up to your stash cap). They're available to play any future week.
By design — the league is standings-weighted. Bottom-third teams get bumped into a higher tier so the worst team always has a puncher's chance. It's a rubber-band, not a handout.
Absolutely. A well-timed Lock-On Missile on the right WR plus a Double Dash on your stud QB can swing 10+ points. Power-ups are a real second axis to the game on top of your roster.

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